Yaroslav Rassadin is an Industrial Designer and Art Director specializing in transportation, electronics, furniture and accessories. Founder of KB-Rassadin, co-founder of the Bobber brand, multiple winner of design awards and author of design publications.

Selected works
Bobber Brand
Head of Design
2020-Present / bobberbottle.com
Sber Kid Lamps
Client: SberDevices
2024 / sberdevices.ru
Splat Clinic Care
Client: Splat Global
2021 / splatglobal.com
Sber Flip
Client: Sber Autotech
2022 / sberautotech.ru
Tinkoff 15th Anniversary
Client: Tinkoff Bank
in collaboration with Daniil Rassadin
2021 / tbank.ru
AURA Strap
Client: AURA Devices
2022 / auradevices.io
Cinemood Mini Projector
Client: Cinemood
2019
Oak & Copper Furniture collection
in collaboration with Denis Milovanov
2014 / Presentation: Maison & Objet Paris 2014
California
Client: 100% TobeUs
2015
Evolution Motor Boat
Client: Private \ Сonfidential
2012
2009-2012
Marussia Motors
Chief Designer \ Marussia Motors
2009-2012
During this time, I had the honor of being the chief designer and a member of the Marussia Motors team, Russian first sport car brand. It was a life-changing experience where we developed three sports cars, SUV and the premium sedan.
2005-2009
Air Chess Set
Self-initiated concept
Publication: Chess Design by Romain Morandi. Norma Editions.
2009
Totem Coat Hanger
Self-initiated concept
2009
TIN Lamp
Vostok
Competition concept
Winner ROCA design competition 2008
2008
Self-initiated concept
2008
Hive Lamp
Competition сoncept
for Swarovski Crystal Vision Competition 2008
2008
Extend Furniture
Self-initiated concept
2008
Olympic
Self-initiated concept
2008
Samovar
Client: Manworksdesign Bureau
in collaboration with S. Mozheyko
2007
P Bookshelf prototype
Self-initiated project
Showcased at SaloneSatellite I Saloni Worldwide Moscow
2008
Spicies Salt & Pepper
Client: Koziol
Production: 2007 - 2018
Pipe Chair
Self-initiated concept
2009
Matryoshka Pantone
Early works are characterized by experiments with meanings, soft and expressive forms, first commissions and winning design competitions. During this period I made a variety of conceptual works, which later became the basis of my style and my own approach to creating objects.